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Features
Practice
Version
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Features
Practice
Version
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<<< For learning
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Features
INTENSE
Version
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Features
INTENSE
Version
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For Competitions >>>
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1 OPPONENTS 4 computerized opponent Teams to play against! Rely on their team name.
NEW: play against any of your friends
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6 END of GAME (practice) Practice will end when either one of these randomly occurs:
1- a Penalty
2- Clock runs out
3- Opponent scores
4- One of your goals
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1 OPPONENTS Eight Opponent Teams to play against! Their team-personality put
aside, their behaviour from one period to the next remains unpredictable from play to play.
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6 END of GAME Whichever team has the most goals scored after 3 periods have
been played wins the game. When all the cards are dealt from the
pick-up pile, the time-clock will have run out of time, Period will be over.
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2 RINK STYLE CHOICES There are many rink-color styles and categories to choose from to play on.
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7 TEAM-MATES Your Team-Mates may take it east now and then. Since this is only
a practice they may try things that they wouldn't normally do, for fun!
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2 RINK COLOR CHOICES There are many different rink categories to play on.
You may change the ice style whenever you want to.
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7 TEAM-MATES Your Team-Mates will try their best to help the team. They believe
in you, their Captain, and will follow your lead! You must also
let them play their way, team-work goes far.
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3 CARDS USED IN PLAY Hockey Cards used may hold all the next options to play or not.
Helps you decide your next moves! CARD BACKS. Select a choice from 6 different styles
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8 SAVING GAME Cannot save period data between Periods or after games! {Power-Play
Goals, Face-Offs, Time in each zone, Shots on Net, Penalties, Checks,
etc} These features are saved in the Intense Game only.
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3 CARDS USED IN PLAY Hockey Cards used may hold all the next options to play or not.
Helps you decide your next moves! CARD BACKS. Select a choice from 10 different styles
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8 SAVING GAME You may save period data between Periods! You may save game data
at the end of each game to keep your total of games won/lost. {Period
data saved include} Power-Play Goals, Face-Offs, Time in each zone, Shots on Net, Penalties, Checks, etc.
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4 SCORING Scoring is limited in Practice game.
Goals may be scored against a computerized opponent but not in the multi-player mode.
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9 AIR-HOCKEY Play Air-Hockey between practice periods !
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4 SCORING Scoring is unlimited in this game.
Goals may be scored whenever and however possible. Against any opponent in the game.
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9 AIR-HOCKEY Play Air-Hockey between periods and between games! Distraction, before going back to work on the ice.
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5 INSTRUCTIONS Instructions on the game are simplified into 4 detailled pages
of examples. You may also view these HTML instructions and examples
here
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10 TEAM UNIFORMS Both teams playing a Practice will wear the same color jerseys.
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5 INSTRUCTIONS Instructions on the game are simplified into 4 detailled pages
of examples. You may also view these HTML instructions and examples
here
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10 TEAM UNIFORM COLORS You can select the opponents' team colors they will wear while
playing against you. Choose their colors before a period begins.
Their colors will be used for the entire period, entire game if unchanged.
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11 PERIOD Length Minutes There is no available
option for Period length in Practice. The time clock countdown in
Practice is incessant. Face-Off needed or not, time is never paused.
The more Periods you Practice the shorter they become.
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12 PERIOD CARD The use of a Period Card in Practice is automatic. There is always a Period Card
placed somewhere within the deck. When used it will inevitably end the period.
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11 PERIOD Length Minutes The available
options for Period length are 10 or 15 or 20 minutes or OFF. If
a Face-Off is needed the game clock is paused. When a Face-Off is
played the game clock continues countdown. If you choose OFF for
this option then you may take all the time you need to play each turn.
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12 PERIOD CARD The option of placing a PERIOD CARD in the deck before shuffling is given. It
will be placed within the deck automatically unless you enable the opposite. (found in the main menu)
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13 Play-Offs & Championships The Play-Offs are reserved for the INTENSE version exclusively.
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14 LIGHTNING Periods The option of playing speed games with only One Period per game is reserved for the INTENSE version.
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13 Play-Offs & Championships Quarter-Finals, Semi-Finals, and FINALS. Option to play a few Season games(8) to
determine the final Play-Off standings. You may begin the Play-Offs right away!
Play-Offs series length are: Best 2 of 3 - Best 3 of 5 Best 4 of 7
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14 LIGHTNING Periods Allows to play speed games by having only One Period of play per game.
Combined with option #11 above you will obtain ultra fast 10 minute games only.
The Play-Offs & Championships benefit greatly from this option.
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